Bossmonsters are strong creatures, they are bigger than normal monsters and in Dragon Age they have special abilities for killing your poor player character. Some of the most important bossmonsters you'll encounter in the game are listed here.
Towering over their tainted Darkspawn kin, the massive ogres are a rare sight on the battlefield. It's said they charge their enemies like bulls, slamming into them with devastating effect - and are even able to barrel through thick stone walls.
Here some of the most important normal monsters you'll encounter in the game Dragon Age are listed. But be careful, some monsters like spiders are not behaving very normal during fights, they are able to crunch your character while standing over him and pushing his body on the ground.
Dogs are an essential part of Ferelden culture, and no dog is more prized than the Mabari. The breed is as old as myth: Said to have been bred from the wolves who served the legendary hero, Dane. Prized for their intelligence and loyalty, these dogs are more than mere weapons or status symbols: The hounds choose their masters, and pair with them for life. To be the master of a Mabari anywhere in Ferelden is to be recognized instantly as a person of worth.
The Mabari are an essential part of Ferelden military strategy. Trained hounds can easily pull knights from horseback or break lines of pike men, and the sight and sound of a wave of war dogs, howling and snarling, has been known to cause panic among even the most hardened infantry soldiers.
In Blights past, as the corruption of the Darkspawn spread through the wilder areas of Thedas it infected the animals found there... and the more powerful of them would survive and be transformed into a more vicious and dangerous beast.
A Blight Wolf is one such example, mad with the pain of its infection, and only through the overriding command of the Darkspawn does it still retain some semblance of its pack instincts. Blight Wolves are always found in large groups and will tend to overwhelm a single target if they can, using their numbers to their advantage. It is fortunate that these creatures rarely survive their corruption for very long.
Vicious predators of the dark, deep stalkers carve small tunnels through the stone in search of prey. Scaled like a lizard but with the head and frightful maw of a worm, the deep stalker walks and leaps on two legs and is able to curl up into a ball that will be indistinguishable from the stone around it. Rarely are there any signs of an impending deep stalker ambush, and even more rarely do unwary victims survive such an encounter.
They attack with a mighty leap, their razor-sharp foot claws bared for the kill, or they spew acidic spittle that begins to digest their prey. The only chance most stalker victims get is when one of their companions falls; the stalkers are beasts, after all, and most will stop to devour a kill before moving on to the next fresh victim.
Deep stalkers are found throughout the Deep Roads. They feed on anything they can get their fangs on, including the harmless nugs, the deadly spiders, and even the vile Darkspawn that walk the world below.
This hulking beast was originally engineered by the dwarven Shaperate as a beast of burden and food source, the rough equivalent to surface oxen and cows. Some versions of Bronto have even been developed as dwarven mounts, valued far more for their sure-footedness and stamina than for their speed. While present within Orzammar in large numbers, some Bronto still exist in packs within the Deep Roads, having returned to a wild state after the fall of the dwarven kingdoms.
They require remarkably little sustenance, consuming organic material from water, fungus and even rocks (hence the "rock-licker" appellation used by many dwarves to describe Bronto), and exist in primarily dormant states until provoked. An angry, charging Bronto is considered to be a rather dangerous opponent.
These giant arachnids grew in the depths of the Deep Roads, and fed on numerous species of large bats. When the Deep Roads were lost to the Darkspawn, they started feeding on Genlocks and their numbers began to grow exponentially. Some moved up to make their lairs in surface forests, but most remained underground, close to their Blight-tainted meals that make them larger and fiercer than they've ever been.
Ferelden lore is full of instances where these creatures have plagued the countryside: Wolves possessed by Rage Demons and transformed into humanoid monsters with incredible speed and strength, able to spread a curse to those they bit that would drive them mad with rage. Indeed, the ability of normal dogs to detect a Werewolf even when it is in a human guise is what first led Fereldans to adopt dogs as an indispensible companion in every farmhold.
The hero Dane led a crusade to eliminate this threat once and for all, and while Werewolves have never assumed the same prominence since there have still been reports of individual packs lurking in remote forests. In recent years, some have even been reported to have developed an uncanny willpower and intelligence... though why this is so is still unknown.
Most numerous of the Darkspawn, the stocky, tough genlocks are notoriously difficult to kill. The few stronger and more intelligent genlocks are the alphas: the generals and commanders among the Darkspawn armies. While many common genlocks possess a resistance to magic, the most intelligent of the alphas become gifted sorcerers, with many abilities akin to blood magic. These are the emissaries and they usually only appear during a Blight to watch that the commanders and generals serve the archdemon's interests and not their own.
Scholars call these tall, lean Darkspawn the Sharlock, though they are more popularly known as "Shrieks" due to the ear-splitting cries they emit when in battle. Many tales exist of soldiers being unnerved by the sounds of approaching Shrieks, cloaked in darkness and never seen until the moment they strike. Horrors of the night, Shrieks are renowned for their incredible speed and agility as well as their stealth.
They are the assassins of the Darkspawn, penetrating the enemy lines and striking their targets using long, jagged blades attached to their forearms to rip their opponent to shreds in seconds. They have been known to employ poison, often drawn from their own blood, and have demonstrated cunning group tactics when attacking in numbers.
As demons pass through the Veil into our world, they seek out that which they desire most: life. Being unable to distinguish between something which is still living and which no longer is, many demons will possess the bodies of the dead. Trapped within the lifeless corpse, the demon will be driven mad and will lash out at the truly living around it.
A Devouring Corpse is the name given to a dead body that has been possessed by a Hunger Demon. It possesses a ravenous appetite and will seek to feed on any living thing it finds, and many of these creatures have demonstrated the ability to drain the very life force from their opponents.
The demons of the Fade are jealous of the world they sense from across the Veil. They constantly push against the boundaries of the Fade, and when they finally cross over, they attempt to possess the first thing they encounter. Since the Veil is weakest in places where many lives have been lost, demons commonly end up possessing the bodies of the recently dead. A skeleton is exactly that: a demon that has possessed and animated a pile of bones, driven insane once it has realized it is trapped within a body that can only barely sustain it.